Hi, my name is Sean Schelvis, and I’m currently studying to become a Game Programmer at Futuregames in Malmö.
I’m a fast learner with a passion for improving my coding skills. I love creating games that feel great to play and are fun for everyone. When I code, I focus on writing clean, readable, and reusable code to ensure efficiency and maintainability.
While I enjoy all aspects of gameplay programming, I’m especially drawn to UI programming and the challenge of creating intuitive, engaging user interfaces.
Yurei's Light
Unity, C#
14
3 weeks
Yurei's Light
Unity, C#
First game project at Futuregames is a 3D top-down adventure developed in Unity. It follows the story of a young girl who is on a mission to help the souls of the deceased within an old Japanese school.
14
3 weeks
Burned at the stake
UE5, C++, Blueprints
13
7 weeks
Burned at the stake
UE5, C++, Blueprints
Third game project at Futuregames is a 3D top-down adventure developed in Unreal Engine 5. It follows the story of an alchemist and a witch trying to escape from townspeople who seek to burn them at the stake for alleged heresy.
13
7 weeks
Extreme Zorbing
Unity, C#
15
4 weeks
Extreme Zorbing
Unity, C#
Second game project at Futuregames is a 3D mobile racing game created in Unity. Players can race solo against AI or compete with others in exhilarating multiplayer matches, all while navigating through massive zorb balls.
15
4 weeks
Bloom
UE5, C++
12
3-4 weeks
Bloom
UE5, C++
Fourth game project at Futuregames is a 3D shooter inspired by Doom (2016) / Doom Eternal and developed in Unreal Engine 5. In this game the player must try to survive waves of enemies using their guns and movement abilities. The game features two maps and diverse enemies.
12
3-4 weeks
Higher Vocational Education Diploma, Fullstack Development
Higher Vocational Education Diploma, Game Programming